This is important because it further increases the reach of independent games and helps to promote independent developers on a global scale, allowing more people to learn about their projects and games in development.Windmills is a metroidvania type of platform game for PC (Windows/Mac/Linux). The Mundo Indie project also has a team of native writers and content creators in more than 5 different languages, allowing promotional materials for the projects to be delivered and promoted in various countries through our websites and social media. In summary, the project serves as a showcase for independent developers, an opportunity for players to discover amazing games, and a way to support small businesses in the industry. Mundo Indie also allows players to discover different and interesting games that are not on the major platforms. The project presents a new game every week, showing details of the development process and the game's features, helping to address the issue of promotion and visibility for these developers. ![]() Mundo Indie is a project by Mundo Gamer Network that aims to showcase independent game developers and studios that often lack visibility in the media. For those who like to explore everything up to 100%, you will undoubtedly have some interesting lore to uncover.Įlderand has been available since February 16, 2023, and currently has positive reviews from many specialized channels. You will also understand the life and events of the game through people and manuscripts left around the map. The game features diverse enemies and items to make the experience as interesting as possible. Exploration, combat, and progression of items and skills gradually expand the player's journey. ![]() The gameplay is designed to be a very straightforward metroidvania. Elderand is, above all, a visual spectacle inspired by the monster of cosmic horror and applied with great skill by the hands of Will Fernandes and Yata Andersen. Graphically, the game understands the experience of Lovecraft's tales and applies it in a very original way. ![]() Soon, you will find yourself as a pawn in a conflict of unnamed dimensions. As a mercenary hired to assassinate a target, your role takes on new proportions as you explore this mysterious territory. With the proposal of being a Lovecraft-inspired metroidvania, Elderand presents a story that builds slowly, as in the Dark Souls franchise, with stories and observations of inhabitants of a world taken by unknown forces. In addition to these, members of Allcorrect games and Graffiti Games also joined the team. However, given the growing need for the game, people from all over Brazil and abroad joined the team, such as development leader André Siqueira (Master Z), audio leader Gustavo Salmerón, producer Ernani Rocha, and assistant designer Lucas Carvalho (Pingu). Furthermore, the greater availability of developers working with Unity would facilitate any issues involving personnel management.īesides Will, Elderand counted some other names from the capital of Bahia, such as Yata Andersen, Concept and pixel artist, Diego Lourenço, writer, and the developer, Iury Maia. Initially developed in Gamemaker, the game took new directions when migrated to Unity, where the community was larger and could support the team of developers. Produced over nine years, Elderand went through several stages of production, from the moment Will Fernandes, producer, and director from Salvador was working on his project alone. ![]() In addition, the game was contemplated in the 2nd edition of the ANCINE's promotion notice for electronic games (PRODAV 14/2017). Developed by Mantra, in partnership with Sinergia Games, both Brazilians, the game had the support of Graffiti games, a global publisher of indie games. The newest Brazilian Metroidvania arrives.Įlderand is the result of commitment, passion, and perseverance.
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